AI Insights · Timothy · October 2022
Top 5 Voxel Games on Android in Latin America, Q3 2022
Discover the performance trends of the top voxel games on Android in Latin America during Q3 2022, with insights on downloads, revenue, and active users from Sensor Tower.
The third quarter of 2022 saw significant activity among the top voxel games on Android in Latin America. Here are the performance trends for the top five games in this category, based on data from Sensor Tower.
Minecraft by Mojang experienced a steady increase in weekly revenue, peaking at approximately $131K in mid-August. Weekly downloads showed fluctuations, reaching a high of around 53K in early July before stabilizing at around 36K by the end of September. The game maintained a strong user base, with weekly active users peaking at 1.35M in mid-July and ending the quarter at 1.17M.
Garena Blockman GO from GARENA GAMES PRIVATE LIMITED saw a remarkable increase in weekly downloads, spiking at 407K in mid-July. Weekly revenue also showed a positive trend, peaking at $6.6K in early August. The game’s weekly active users increased steadily, reaching 1.29M by the end of the quarter.
Pixel Gun 3D - FPS Shooter by Pixel Gun 3D had a steady performance with revenue peaking at $5.8K in mid-September. Downloads fluctuated, peaking at around 68K in late July before settling at around 38K by the end of September. Weekly active users showed a peak of 348K in late July, followed by a decline to approximately 253K by the end of the quarter.
Hunt Royale: Action RPG Battle from BoomBit Games experienced a decline in both downloads and revenue over the quarter. Downloads started at 1.0K at the end of June, dropping to as low as 322 by early September. Revenue mirrored this trend, starting at $3.3K in late June and descending to around $1.1K by the end of September. Active users also saw a decline, from 18.9K in late June to 9.3K by the end of the quarter.
Block Strike: BS Shooter by Rexet Studio had a varied performance with downloads peaking at 42.6K in early August. Revenue showed a peak of $3.0K in late June before stabilizing around $1.1K by the end of September. Active users increased from 47.5K in late June to a high of 81K in early August, before declining to 46.8K by the end of the quarter.
For more detailed insights on the performance of these and other apps, visit Sensor Tower.